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Cavan Institute

Computer Games Design


Computer Games Design

Entry Requirements

Leaving Certificate or Leaving Certificate Applied or LCVP or QQI Level 4 Award. Equal consideration will be given to mature applicants (those aged over 23) who do not meet these entry requirements.

Career Opportunities

There is a growing demand for games designers both in Ireland and abroad. Ireland is now host to a number of leading computer games design companies and the career opportunities in this sector are growing.


At Cavan Institute:

Students who successfully complete this course in Computer Games Design meet the entry requirements for the level 6 Computer Games Development (Year 2) course or the level 6 Creative Digital Media (Year 2) course at Cavan Institute.


Graduates are also eligible to apply through the CAO and/or the Higher Education Links Scheme for entry to year one of a range of higher certificate and degree programmes at Institutes of Technology and Universities (please check with the particular institution regarding local eligibility requirements).

  • Computing in Games   Development - DKIT 

  • Computing - Games Development - ATU Sligo 

  • Communication Studies - DCU 

  • Humanities - Creative & Cultural Industries - UCD 

  • Film & TV - DKIT

Course Fees


Course Content

QQI Level 5 Certificate in Creative Media

  • Animation

  • Animation Drawing Studies

  • Games Analysis Design

  • Communications

  • Work Experience

  • Image Processing

  • Design Skills

  • Web Authoring

  • 3D Modelling and Animation

  • Music Technology

About This Course

Although the emphasis of the course is on principles of design, the course provides exposure to all aspects of games development from initial concept, to storyboard creation and from design right through to the development stage culminating in the design of fully functioning 2D and 3D games.

This course will present learners with the opportunity to:

  • fully explore each stage of the game design process

  • appreciate the design considerations that arise with different game genres such as adventure, First Person Shooter (FPS), Role Playing Games (RPGs), strategy, fighting and sports games

  • play and critique a variety of games on a selection of popular platforms (e.g. X-Box, PS3, PC etc)

  • use specialised game engine tools to create their own game components (levels, maps, characters, etc.) create their own computer games (2D and 3D)

  • develop life skills including effective communication techniques, teamwork and independent learning

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James Brady

James Brady

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James Brady

James Brady

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