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Cavan Institute
Computer Games Design

The purpose of this course in Computer Games Design is to provide students with a firm foundation in the skills required to design computer games. Students will gain the necessary knowledge and skills fundamental to the craft of games design.

Computer Games Design


Entry Requirements

Leaving Certificate or Leaving Certificate Applied or LCVP or QQI Level 4 Award. Equal consideration will be given to mature applicants (those aged over 23) who do not meet these entry requirements.

Further Study

At Cavan Institute: Students who successfully complete this course in Computer Games Design meet the entry requirements for the level 6 Computer Games Development (Year 2) course or the level 6 Creative Digital Media (Year 2) course at Cavan Institute.

Elsewhere: Graduates are also eligible to apply through the CAO and/or the Higher Education Links Scheme for entry to year one of a range of higher certificate and degree programmes at Institutes of Technology and Universities (please check with the particular institution regarding local eligibility requirements).

Career Opportunities

There is a growing demand for games designers both in Ireland and abroad. Ireland is now host to a number of leading computer games design companies and the career opportunities in this sector are growing.


QQI Level 5 Certificate in Creative Media


Course Fees





Course Content

QQI Level 5 Certificate in Creative Media


Animation Drawing Studies

Games Analysis Design


Work Experience

Image Processing

Design Skills

Web Authoring

3D Modelling and Animation

Music Technology

About This Course

Although the emphasis of the course is on principles of design, the course provides exposure to all aspects of games development from initial concept, to storyboard creation and from design right through to the development stage culminating in the design of fully functioning 2D and 3D games.

This course will present learners with the opportunity to:

  • fully explore each stage of the game design process

  • appreciate the design considerations that arise with different game genres such as adventure, First Person Shooter (FPS), Role Playing Games (RPGs), strategy, fighting and sports games

  • play and critique a variety of games on a selection of popular platforms (e.g. X-Box, PS3, PC etc)

  • use specialised game engine tools to create their own game components (levels, maps, characters, etc.) create their own computer games (2D and 3D)

  • develop life skills including effective communication techniques, teamwork and independent learning

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European Union Funded
James Brady

James Brady

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James Brady

James Brady

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